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How Do You Play Light Cycle Again Ddd

Dive!

Sora

"Defeat Brawlamari!"

A Rank Goal: 100,000 points

Brawlamari is pretty straightforward. Avoid its attacks to become closer, then attack the multi-coloured orbs on its head.

Of the six tentacles on Brawlamari's body, ii of them have laser attachments. When these charge upwardly, hold cn_B to use Aeriform Brake, which will pull Sora out of range of these attacks. The other four tentacles will brand attacks that tin be avoided by moving around the screen or using the cn_X Dodging Deflect motility.

Avoid every bit many attacks every bit you can to get close to the Brawlamari. Taking damage pushes Sora away. Destroying an orb will knock Brawlamari back. Do what you can to focus on one orb at a time.

Riku

"Grab ane prize point before fourth dimension runs out!"

A Rank Goal: 30,000 points

Make sure to spam cn_A to speed through this obstruction course. There is ane cluster of prize points near the end of the course, just they are like shooting fish in a barrel to see coming and reach.

Reward

Earn an A Rank with either character to receive a Candy Goggles Training Toy.

Principal Story

New Nightmares

Sora and Riku encounter the following new Nightmares in The Grid:

  • Escarglow
  • KO Kabuto
  • Cyber Yog
  • Eaglider
  • Peepsta Hoo

Sora

Later on diving into The Grid, Sora awakens in the Metropolis. There is a save indicate and a Moogle Store right away. I recommend at least purchasing the Tama Sheep Recipe for fifty munny.

From the save indicate, check the small curved section of route to the westward to find a Potion (Treasure #3). The n and south roads lead to invisible walls, so head due east to chase after the flying ship. Defeat the Nightmares in the next room and await to the southward wall. At that place is a hidden balustrade high up here, so use Flowmotion to climb up and observe a chest. Inside is a Troubling Fancy (Treasure #ii). Ride the red rails upward to the adjacent level. Run up the small ramp and accept the side by side set of carmine rails upwards to the very summit.

At the superlative of the ramp, look back down where you came from. Virtually a tertiary of the fashion downwardly is a breast, along the east side of the ramp. Slide downwardly and hold cn_LS to achieve the modest ledge, or use the rails and jump off, using Flowmotion to land on the ledge. The chest here holds a H2o Barrel (Treasure #4).

Return to the top of the ramp and head east to observe some other ramp heading dorsum downwardly and southward. Ride the track down, jumping off near the end and landing on a ledge on the w side of the ramp for some other chest. You lot get a Block-It Chocolate 2 (Treasure #5) from this chest. Slide down to the lower level and transition to the Throughput.

Motion forward a trivial bit and then take the south path. Climb the wall at the end to reach a hidden upper level. The large breast up here contains a Circle Raid Attack Command (Treasure #thirteen). Hop dorsum down to the path and continue eastward for a scene.

After regaining control, immediately turn around and head south. Drop down one platform to find a chest. Open up it for a Confetti Candy (Treasure #sixteen). Go along north to another octagonal space with a colonnade in the center. On the ground next to this pillar is a Potion (Treasure #17). Climb the wall to the westward to observe a hidden surface area. The chief ledge has a Fleeting Figment (Treasure #12), and the slightly raised ledge to the due north has a Royal Cake (Treasure #15).

Jump back downwardly to the master area and across to the east. In that location is a path that heads around to the go out, but earlier taking it, climb up the wall hither to achieve a somewhat hidden ledge going back s. The rails hither lead to a breast that has a Dulcet Figment (Treasure #fourteen) within. Use the leave to the eastward to reach the Span and a scene. Sora volition larn the Counter Rush Command after it plays.

There is a new save point here on the Bridge, and so use that before continuing on. A chest is hanging out nearby with a Drop-Me-Non (Treasure #xix). In the southwest corner of the bridge there is a chest that holds a Block-Information technology Chocolate (Treasure #xviii). Lath the ship in the northeast corner to go on to the Docks.

This room is a big hexagon with a save point over in the northeast. From the start, cheque backside the stairs on the due west wall for a Balloon (Treasure #11), then head directly east to find another chest next to the cardinal colonnade. Open this chest for a Drib-Me-Non (Treasure #x). Proceed heading east to the far wall to run into one last breast in this area, a Panacea (Treasure #ix). Utilise the save betoken then board the Solar Sailer.

In the offset automobile, motion forward and check behind the second stack of crates for a Confetti Candy ii (Treasure #xx). At the south end of the car you lot tin hop over to the due west side. Utilize the stacked crates at the north end to climb upward to a second level. Employ Code Intermission on the turret at the far end and select Auto-Destruct to destroy both the turret and the drinking glass wall it is mounted to.

Jump through the now open window to exit the car. Climb upwards fifty-fifty further until you get on top of the entire Solar Sailer, then head for the northwest corner. You tin can open a chest out here for some Processed Goggles (Treasure #26). Drib down to the hallway level and head south to the offset intersection.

While standing in the intersection, enter the car to the southeast. At the southern end of this car is a Hi-Potion (Treasure #24). An opening in the westward side of the motorcar looks out into the side by side car to the w, so leap out and over to that car. In the north end of this car is a Panacea (Treasure #25). Cause the turret here to Car-Destruct and destroy the glass information technology is mounted to, and then spring through to the next car west.

Iii chests sit at the terminate of this car. The ii small ones hold a H2o Barrel (Treasure #28) and a Fleeting Figment (Treasure #22). Open the big breast for a Balloonra Magic Command (Treasure #27).

Balloonra is awesome. Instead of summoning five stationary balloons, Balloonra summons a dodder that home in on enemies. Delight try it out!

Return to the hallway passages between cars and caput south to the 2d intersection. Along the east path is a chest that contains a Balloon (Treasure #23). While continuing in the center of this second intersection, the car to the southwest can be entered, but only from above. Climb to the roof and cause the turret upwards here to Motorcar-Destruct, opening the way down. The first level has nothing, but yous tin continue falling to another lower level.

A breast down here holds a Wondrous Figment (Treasure #21), and if you spring into the machine to the west, there is a stack of crates leading up into a new car. Leave to the due south to lath the Rectifier 1F and continue the story.

Go north first, checking behind the start ship for a chest that has a Drop-Me-Not (Treasure #thirty) inside. Keep going north, all the way to the end, and cheque behind the second send for an Ice Dream Cone 2 (Treasure #29).

Turn effectually and go southward from hither, all the way to the blockade by the ramp. If yous wait upward and to the east, in that location is a chest trying to hide on the first level of ledges here. Open it for a Potion (Treasure #31) before jumping to the highest level. There are ii large crates hanging from the air, ane moving and ane stationary. Climb to the summit of the stationary crate to discover another hidden breast, this 1 holding a Lofty Fantasy (Treasure #35).

Drib down off this crate, but autumn northward, dorsum towards where you first arrived. Use the staircase to board the exterior of the Solar Sailer and brainstorm heading south. There are two chests on the deck, property a Shield Cookie (Treasure #33) and a Panacea (Treasure #32). Apply the southern stairs to return to the master department, and await behind the transport along the south wall. In that location is a breast here with an Ice Dream Cone (Treasure #36).

Enter the edifice to the eastward, jumping up onto the ledge on the due east wall to find a chest with a Hi-Potion (Treasure #34). Continue south to notice a door that leads to the Rectifier 2F.

From the commencement, quickly run due west and jump over the railing or have the stairs to the northward to detect the lowest level. There are two chests down hither. Accept the Paint Gun: Green (Treasure #42) and the Ice Dream Cone (Treasure #39) before returning to the first and heading up the southern stairs.

On the second platform, when the map changes to the adjacent height, in that location is a chest in the southeast corner that you lot tin can open for a Potion (Treasure #40). Go along upward the stairs to the highest level, which is fabricated up entirely of walkways. The path across them is adequately linear, but at that place are chests still to notice.

Begin by heading west along the walkway to the far side, where a save point and Moogle Shop are. I recommend purchasing the Escarglow Recipe for 100 munny.

Ignore the elevator here for now and keep heading due north. There is an enemy transport here you can hack, giving you a hazard at the "Transport" Lawmaking Break Control. To the west of this ship is a Drop-Me-Not (Treasure #41). Ride the Transport send to the other side of the walkways.

In that location is a chest in the due north nook that holds a Shield Cookie 2 (Treasure #38). Head southward, taking the eastern path, to observe a big chest that contains a Cyber Yog Recipe (Treasure #37). That's all there is to notice over hither, and so accept the Ship back to the first location. Use the save point, then board the lift and ride information technology to the Throneship.

Several scenes will play, including a visit from an old friend. Sora will detect himself placed in the Arena, for a boss fight against Rinzler.

Boss: Rinzler

In that location is a unique Lawmaking Break Control Sora can employ on Rinzler called Disc Jammer. Using this causes Rinzler to run around the battlefield trying to avoid attacks. It is not required to get the "Super Hacker" Achievement.

Rinzler is a faster, stronger version of the regular baby-sit enemies you have been fighting all throughout The Grid. He is very acrobatic, and likes to attack from range with his dual discs. Balloonra is very effective in this fight, if you brought it forth.

For the most office, you tin only wail on Rinzler until his HP drops. None of his attacks are especially mortiferous, and the Counter Rush Command tin help deal harm if you are practiced at blocking.

After the scenes, during which Sora seals a Keyhole, you receive the Dual Disc Keyblade, and the Flick Blitz Digital Cup will be unlocked.

If yous have already completed The Grid as Riku, you will unlock an Accomplishment.

There is still a bit more to do in The Grid, however. In that location are four chests that were out of achieve before, just that we tin can go now that the story is consummate.

Land in the Metropolis and head north. A breast in the northeast corner of this room contains a Drop-Me-Non (Treasure #1). Ascend the ramp and get through the doorway to achieve the Docks.

Pass through the doors and become north to reach a fork. Take the southwest path first, climbing the wall at the end to discover a chest that holds the Eaglider Recipe (Treasure #6). Run forth the path up here as it heads north, opening the large chest at the end for some Candy Goggles (Treasure #7). The door here is locked, and then get back effectually the way you came to get dorsum on the principal path.

Travel north forth the path to reach a room with a turret on the southwest wall. Utilize Lawmaking Interruption and Motorcar-Destruct to destroy not merely the turret, merely the wall it is mounted to. This reveals a hush-hush room. Open the chest in hither for a Paint Gun: Black (Treasure #viii), then Code Intermission the console to unlock two doors. Nosotros already take the treasures from the get-go section, so use the door to the north to keep on to an elevator.

The hallway on this lower level has more than turrets, but these ones are mounted to the drinking glass walls. Causing any two of them to Motorcar-Destruct volition shatter the glass, letting yous jump out and farther downward the map. This will bring yous to the main Docks expanse from the story, where there is a save indicate. Utilize it to return to the World Map, and so caput to Prankster'southward Paradise to continue the game.

Riku

If y'all haven't already, try to create a Wheeflower Spirit. Riku's last boss is weak to Ice, and Wheeflower has all 3 main Blizzard Magic Commands on its Spirit Board.

After diving into The Filigree, Riku is picked up by some drones and meets Sam. After some scenes, you get to play Light Bicycle.

Light Cycle works a bit differently here than it did back in Kingdom Hearts 2. Instead of attacking to the side while navigating a maze, Riku speeds along a simple course and has to deal with enemies in front and backside him. Pressing cn_X will swap the assault Riku will utilize, while belongings cn_A activates the front-facing cannons.

For the most part, yous can just switch dorsum and forth at your leisure, attacking whatever enemies appear. A drop send will evidence up and fire out a single laser, just it is piece of cake to avoid every bit long as y'all aren't directly in front of information technology. Flying soldiers will also show up to attack, but the Assail Shot will have them out easily. Note that y'all cannot heal during Light Bike; if Riku loses all of his HP, y'all volition have to commencement over.

Survive long plenty and a giant Nightmare, the Commantis, will appear. It will begin behind y'all, taking damage from the Light Bike if you can make it front end of information technology. Stay at that place until you run across the beginning of an attack, then motility out of the way and swap to Assail Shot. Target Lock-on and let the cannons take over until a new attack animation begins. Once again, move out of the way, and brainstorm the sequence once more.

Defeating the Commantis causes information technology to fly abroad. I'm sure we'll never encounter it again.

Riku busts his mode out of the Light Bike course and reunites with Sam. The Flashback: Father and Son Memento is unlocked here as well.

You lot regain command of Riku on the Span. At that place is a save indicate to the north, and a chest a flake to the south that holds a Panacea (Treasure #18). Another chest can exist constitute on the east side, and it contains a Water Barrel (Treasure #nineteen). Use the go out to the Westward to reach the Throughput.

Follow the path forwards, merely don't jump down at the stop. Instead, jump up to the s to discover a semi-secret ledge. Ride the rail upward hither to reach a Noble Fantasy (Treasure #14). Slide back to the outset of the path, then cross over the floor to achieve the upper platform to the west. There is a breast with a Royal Cake (Treasure #12) on the ledge to the southward, and some other chest with an Ice Dream Cone two (Treasure #15) on the ledge to the north.

Hop downwards to the everyman level and check the eastern side of the central colonnade to notice a Potion (Treasure #17). Head s along the path, dropping downwardly one level to find a breast with a Shield Cookie (Treasure #16). The ship will exist shooting laser beams at you lot, but if you arroyo one of the legs Riku tin employ a Code Break to finish the laser and actuate this as a transport. It takes you to a hidden area, and a breast that contains a Wondrous Figment (Treasure #13). Drop downwards and head west once more to reach the City.

Slide up the ramp using the rails, but jump off and to the west a short way upward to state on a ledge. At that place is a chest on here with a Drop-Me-Not (Treasure #5). Slide to the top of the ramp, then down the next one. While descending, look for another ledge, this ane on the due east wall. The breast here holds a Fleeting Figment (Treasure #4). Keep heading southward for a scene.

Sam will enter a building, and Riku volition get to fight some Nightmares. A scene will follow where Sam is reunited with Flynn and Quorra, and so you lot get the Flashback: The Stolen Disc Memento.

When you regain command of Riku, check the northeast corner of the area for a Confetti Candy (Treasure #i). Head southward to find a relieve betoken and a Moogle Shop. I recommend purchasing the Woeflower Recipe for 200 munny. From the salvage signal, bank check the nook to the west for a Potion (Treasure #3). Side by side, go due east from the salve point until you reach the large open expanse. There is a ledge up high forth the south wall that yous can merely get to with Flowmotion. Open the big breast up here for a Thundara (Treasure #2).

Return to and use the save point. Head north a bit to observe a doorway at the top of some stairs. Enter the doorway to arrive at the Docks.

Laissez passer through the doors and go north to reach a fork. Take the southwest path first, climbing the wall at the end to discover a breast that holds a Confetti Candy 2 (Treasure #half-dozen). Run along the path up hither as it heads n, opening the large chest at the finish for a Counter Aura (Treasure #7). The door here is locked, then go back around the way you lot came to get back on the main path.

Travel due north along the path to reach a room with a turret on the southwest wall. Use Code Break and Auto-Destruct to destroy non only the turret, but the wall it is mounted to. This reveals a secret room. Open the breast in hither for a Shield Cookie (Treasure #viii), then Code Break the panel to unlock ii doors. Nosotros already have the treasures from the first section, so use the door to the north to continue on to an lift.

The hallway on this lower level has more than turrets, merely these ones are mounted to the drinking glass walls. Causing any 2 of them to Motorcar-Destruct volition shatter the glass, letting you lot spring out and further down the map.

This room is a big hexagon with a save point over in the northeast. From the start, check behind the stairs on the west wall for a Airship (Treasure #11), then head directly east to find another chest next to the central pillar. Open this breast for a Potion (Treasure #10). Keep heading east to the far wall to meet 1 concluding breast in this expanse, a Drop-Me-Not (Treasure #9). Use the save point then board the Solar Sailer.

A scene with Flynn, Sam, and Quorra will play, and and then Riku is deposited at the Rectifier 1F. Though he is facing s, turn around and caput north first. Bank check behind the 2nd send for a chest that has a Hi-Potion (Treasure #30) inside. Keep going north, all the manner to the end, and check behind the third transport for a Airship (Treasure #29).

Plough around and go due south from hither, all the way to the blockade past the ramp. If you look upwardly and to the east, there is a chest trying to hide on the get-go level of ledges hither. Open it for a Block-It Chocolate (Treasure #31) earlier jumping to the highest level. In that location are ii big crates hanging from the air, one moving and one stationary. Climb to the top of the stationary crate to find another hidden breast, this one holding a Fleeting Figment (Treasure #35).

Drib downwardly off this crate, but fall n, back towards where you get-go arrived. Employ the staircase to lath the exterior of the Solar Sailer and begin heading south. At that place are two chests on the deck, holding a Panacea (Treasure #33) and a Shield Cookie ii (Treasure #32). Use the southern stairs to return to the chief section, and expect backside the ship along the south wall. At that place is a large chest here with the Peepsta Hoo Recipe (Treasure #36).

Enter the edifice to the east, jumping upward onto the ledge on the east wall to find a breast with a Potion (Treasure #34). Go on south to find a door that leads to the Rectifier 2F.

From the start, rapidly run west and jump over the railing or take the stairs to the n to find the lowest level. There are two chests down here. Take the Drop-Me-Not (Treasure #42) and the Noble Figment (Treasure #39) before returning to the start and heading upwardly the southern stairs.

On the 2nd platform, when the map changes to the adjacent tiptop, there is a chest in the southeast corner that you can open for a Potion (Treasure #40). Keep upward the stairs to the highest level, which is made up entirely of walkways. The path across them is fairly linear, but there are chests notwithstanding to find.

Begin by heading west forth the walkway to the far side, where a save betoken and Moogle Shop are. Ignore the lift here for now and keep heading north. At that place is an enemy ship here you can hack, giving you another chance at the "Transport" Code Interruption Control. To the west of this transport is a Confetti Candy 2 (Treasure #41). Ride the Transport ship to the other side of the walkways.

There is a chest in the due north nook that holds a Block-It Chocolate 2 (Treasure #38). Caput south, taking the eastern path, to detect a large chest that contains a Gravity Strike (Treasure #37). That's all in that location is to find over here, then take the Transport back to the starting time location. Use the save betoken, then board the lift and ride it to the Throneship.

Caput south through the transport to reach a scene. With Quorra rescued, Riku and the gang hijack a send and flee towards the Portal Stairs. When you lot get control, check the western wall just a bit south of Riku's starting point to discover a How-do-you-do-Potion (Treasure #45). While traveling n, cheque the eastern wall for a Drib-Me-Non (Treasure #44).

The large turrets at the far end tin can be hacked with Code Break, but you will need to hit them a few times before the icon appears. Use Automobile-Destruct on all three, or just move past them. Another chest sits at the north end of the area, by the salvage point, that holds a Pigment Gun: Blackness (Treasure #43). Utilise the salve point, make sure you take some Ice-element Commands (such as Blizzard Edge and Blizzara), and head upward to the Portal to continue.

The gang will confront CLU during a scene, so you volition get to fight the Commantis.

Boss: Commantis

Commantis tin can wheel around the outside ring of this arena, only then can Riku! Use Flowmotion Commands off the ring to get a few attacks in if it stays out of melee range.

Quite a lot of Commantis' attacks are ranged, either beingness larger versions of the discs or giant spinning tops. Block against these or jump in the air to avoid them.

If you lot are having trouble hit Commantis due to its tendency to move effectually, try casting Tedious.

What'southward important in this battle is to deal enough harm to cause Commantis to start absorbing energy from the basis. This will let you to Code Pause the Nightmare, and is essential to defeating it. You lot are edifice the Energy Jammer Code, which stops Commantis from healing itself.

In that location will exist one last Lawmaking Interruption to do when Commantis' HP falls down to virtually empty. Use Energy Jammer one more than time, then deal damage in any way to defeat Commantis once and for all.

Subsequently the scenes, Riku will seal the Keyhole, and earn the Dual Disc Keyblade.

If you lot have already completed The Filigree with Sora, you volition unlock an Achievement.

At that place are still a handful of chests in The Grid that Riku was unable to accomplish. Nosotros should go them now. State at the Docks and board the Solar Sailer; the archway is right beside the save point.

In the first auto, move forward and check backside the 2d stack of crates for a Panacea (Treasure #xx). At the south end of the car you lot can hop over to the west side. Use the stacked crates at the north end to climb up to a 2nd level. Employ Lawmaking Break on the turret at the far finish and select Automobile-Destruct to destroy both the turret and the glass wall it is mounted to.

Jump through the at present open window to exit the automobile. Climb up fifty-fifty farther until you lot become on top of the unabridged Solar Sailer, then head for the northwest corner. You lot can open a breast out hither for some Processed Goggles (Treasure #26). Drop downwards to the hallway level and head due south to the get-go intersection.

While standing in the intersection, enter the car to the southeast. At the southern finish of this car is a Hi-Potion (Treasure #24). An opening in the westward side of the car looks out into the next car to the west, and so jump out and over to that car. In the north end of this motorcar is a Drop-Me-Not (Treasure #25).

Cause the turret here to Auto-Destruct and destroy the glass it is mounted to, so jump through to the next car west. Three chests sit down at the end of this car. They concord a Majestic Block (Treasure #28), a Wondrous Figment (Treasure #22), and a Shield Cookie two (Treasure #27).

Return to the hallway passages between cars and caput s to the second intersection. Along the east path is a chest that contains a Paint Gun: White (Treasure #23). While continuing in the center of this second intersection, the car to the southwest can be entered, but only from in a higher place. Climb to the roof and cause the turret up here to Car-Destruct, opening the manner down. The start level has nothing, just you tin go along falling to another lower level.

A chest down hither holds a Troubling Fancy (Treasure #21), and if you lot jump into the car to the west, there is a stack of crates leading up into a new car. This leads to the Rectifier 1F, which in plow leads to Rectifier 2F. Use the save point here, or render to the Docks and use the relieve point at that place, to return to the World Map. The next destination is Prankster'due south Paradise.

Reality Shift

The Reality Shift in The Grid is Code Break. When the information screen appears, press the controller button that appears to construct a word or phrase. The options are always cn_A cn_B cn_X and cn_Y.

Y'all are unable to pause with cn_start during this sequence, but you tin can use cn_guide to bring up the console guide, which will pause the game. Use this to see which button is required for the selection you want to utilise if you are having trouble with the timing.

The Achievement is unlocked by activating all commands within Lawmaking Break. Dissimilar commands show upward depending on if you lot are using Code Break on enemies or surround objects.

Enemies

  • Prize Box
  • Prize Shot
  • Moving Spark
  • Switch Target
  • Machine-Destruct

Environment

  • Transport
  • Unlock

Portals

Sora

Portal # Forecast Reward Location
1 Deft deadeye Lofty Fantasy (33%) Rectifier 1F

Dulcet Fantasy (33%)
Noble Fantasy (33%)
2 Horned scorcher Lofty Fantasy (33%) Urban center

Dulcet Fantasy (33%)
Noble Fantasy (33%)
3 Deft deadeye Lofty Fantasy (33%) Bridge

Dulcet Fantasy (33%)
Noble Fantasy (33%)
4 Deft deadeye Malleable Fantasy (100%) Rectifier 2F

five Deft deadeye Malleable Fantasy (100%) Docks

6 Doggish cat-thing Malleable Fantasy (100%) Throughput

Underground Northward/A N/A Throneship

Riku

Special Portals

Portal # Forecast Reward Location
1 Deft deadeye Lofty Fantasy (33%) Rectifier 1F

Dulcet Fantasy (33%)
Noble Fantasy (33%)
2 Horned scorcher Lofty Fantasy (33%) City

Dulcet Fantasy (33%)
Noble Fantasy (33%)
iii Deft deadeye Lofty Fantasy (33%) Bridge

Dulcet Fantasy (33%)
Noble Fantasy (33%)
4 Deft deadeye Charming Fantasy (100%) Rectifier 2F

five Deft deadeye Charming Fantasy (100%) Docks

6 Doggish true cat-thing Charming Fantasy (100%) Portal Stairs

Secret N/A N/A Portal

Achievement

Consummate all six Special Portals as Sora and Riku to unlock an Achievement.

Mini-Game

While playing as Riku, you can play additional rounds of the Calorie-free Bike minigame. State in the City and use the transport merely south of the salve point to reach the Arena.

The goal hither is to defeat at least 10 enemies before the end of the course. Employ the Lite Bike energy wall affair to quickly dispatch enemies, switching to the forward facing Attack Shot just when at that place are flying enemies, or the other cycles get ahead of you.

Successfully completing the form with a score of at least 1,000 volition unlock an Achievement, as well as a Fleeting Fantasy Dream Piece.

Super Cyclist

Earn a score of 1,000 or higher on the Light Cycle.

Super Cyclist

2 guides Offline Game Mode Single Player

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